- Mon Oct 26, 2020 1:35 pm
Here are a couple tips that should help with Global List questions:
1. Be okay with "waiting out" a question. What I mean is, certainly go through and make any eliminations that are possible to make quickly from your Global diagram. But if that still leaves you with 3 or 4 answer choices, don't dive in and start testing all of them. Wait until you've done the other Local questions in the game. Those questions are a hugely valuable source of information about the game's possibilities, and you might be able to determine from those questions enough information to get to the right answer (or at least down to 2, so you only have to run one test).
2. Ask yourself (at least after the fact) whether the game should've been templated, and if you didn't template the game originally, figure out (after the fact) what should've prompted you to template the game. I can't tell you the number of Global, List questions that have given me unnecessary anxiety because I didn't approach the game with templates. Often, a game's having multiple Global List questions is a great sign you should template! And the templates, if done right, should change the question from a 5-minute (plus) question to a 30-seconds (or less) question.
For Local List questions, the right approach often involves what I call "mini-templating" (building on the previous discussion). "Mini-templates" occur when a Local question condition leads to having 2 (or MAYBE 3) possible "worlds" in which the question can be solved. Draw both (or, if three, all three), with any inferences you can make in each. Is that going to take a little longer than I'd like a local diagram to take? Sure! Is it going to be faster than just diving in and testing answer choices? You bet! Watching for, and working through, mini-templates has saved me on many Local List questions (and even some plain old Local Could Be True or Local Must Be True questions as well).
I hope this helps!