- Thu Sep 19, 2013 11:00 pm
#43244
Setup and Rule Diagram Explanation
This is an Advanced Linear: Balanced game.
The game scenario indicates that six tasks will be demonstrated at a farm exhibition. Each task is demonstrated one after the other, giving the game a Linear aspect, and each demonstration is given by one of three volunteers. The initial scenario appears as follows:
The first rule, which involves F and G, has a powerful effect, and creates exactly two possible sequences for F and G:
Note that this eliminates G from demonstrating the first task. More on the limitations produced by this rule later.
The second rule creates F Not Laws on the first and last demonstrations, leaving only L available to demonstrate the first task, and G or L for the last task. With L demonstrating the first task, by applying the first rule a G Not Law can be placed on the second demonstration as well (creating a F/L dual-option):
The third and fourth rules are similar, and each removes two tasks from a volunteer:
When combined, these rules eliminate both G and L from harvesting, resulting in the inference that F must demonstrate harvesting:
And, because from the second rule F can perform neither first nor last, we can deduce that harvesting is demonstrated neither first nor last. In addition, because L must demonstrate the first task, T cannot be demonstrated first (H has already been eliminated):
The fifth and final rule creates a standard block:
The application of this block eliminates T from being demonstrated last, M from being demonstrated first and second (remember, L already demonstrates the first task and L cannot demonstrate T from the fourth rule, which means that the earliest T could be demonstrated is second). Adding in the randoms, we near the final setup:
Before moving on to the questions, let’s revisit the possible orderings of F, G, and L. The first rule, which involves F and G, has a controlling effect on the performances of the three volunteers. As stated earlier, the rule creates exactly two possible sequences for F and G:
Because, as discussed during the setup, L must perform first, the only wild card in the two sequences above is L’s second performance. In the case of Sequence 1, because F cannot perform last, L must perform last, producing just one acceptable ordering of the volunteers:
In the case of Sequence 2, L’s second performance can be second, third, fourth, fifth, or sixth, producing five acceptable orderings of the volunteers:
Although these six orders limit the possibilities in the game, there are too many combinations of the tasks-to-volunteers to make it worthwhile to Identify the Possibilities or Templates.
This is an Advanced Linear: Balanced game.
The game scenario indicates that six tasks will be demonstrated at a farm exhibition. Each task is demonstrated one after the other, giving the game a Linear aspect, and each demonstration is given by one of three volunteers. The initial scenario appears as follows:
The first rule, which involves F and G, has a powerful effect, and creates exactly two possible sequences for F and G:
Note that this eliminates G from demonstrating the first task. More on the limitations produced by this rule later.
The second rule creates F Not Laws on the first and last demonstrations, leaving only L available to demonstrate the first task, and G or L for the last task. With L demonstrating the first task, by applying the first rule a G Not Law can be placed on the second demonstration as well (creating a F/L dual-option):
The third and fourth rules are similar, and each removes two tasks from a volunteer:
When combined, these rules eliminate both G and L from harvesting, resulting in the inference that F must demonstrate harvesting:
And, because from the second rule F can perform neither first nor last, we can deduce that harvesting is demonstrated neither first nor last. In addition, because L must demonstrate the first task, T cannot be demonstrated first (H has already been eliminated):
The fifth and final rule creates a standard block:
The application of this block eliminates T from being demonstrated last, M from being demonstrated first and second (remember, L already demonstrates the first task and L cannot demonstrate T from the fourth rule, which means that the earliest T could be demonstrated is second). Adding in the randoms, we near the final setup:
Before moving on to the questions, let’s revisit the possible orderings of F, G, and L. The first rule, which involves F and G, has a controlling effect on the performances of the three volunteers. As stated earlier, the rule creates exactly two possible sequences for F and G:
Because, as discussed during the setup, L must perform first, the only wild card in the two sequences above is L’s second performance. In the case of Sequence 1, because F cannot perform last, L must perform last, producing just one acceptable ordering of the volunteers:
In the case of Sequence 2, L’s second performance can be second, third, fourth, fifth, or sixth, producing five acceptable orderings of the volunteers:
Although these six orders limit the possibilities in the game, there are too many combinations of the tasks-to-volunteers to make it worthwhile to Identify the Possibilities or Templates.
Dave Killoran
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/
PowerScore Test Preparation
Follow me on X/Twitter at http://twitter.com/DaveKilloran
My LSAT Articles: http://blog.powerscore.com/lsat/author/dave-killoran
PowerScore Podcast: http://www.powerscore.com/lsat/podcast/