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 Emily Haney-Caron
PowerScore Staff
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  • Posts: 577
  • Joined: Jan 12, 2012
|
#19604
Hi Alaina,

For this one, you'd want to set up two rows, one on top of the other, like this:

____ ____ ____ ____


____ ____ ____ ____

1 ... 2 ... 3 ... 4

One row will be stops, and one will be passengers getting off.

Then I'd add that L is the first or second stop:

__L/__ __/L__ ____ ____


____....____....____...____

1.......2......3......4

We also know:
M = or < R
V < J
If F = or < J, then S = or < G; if J < F, G < S.

Adding that info the diagram, we get:

__L/__ __/L__ ____ ____


____....____....____...____
J.....................V

1.......2......3......4

I hope that helps!
 lathlee
  • Posts: 654
  • Joined: Apr 01, 2016
|
#41845
hI. DAVE AND OTHERS,

since I tried all of the 12 hardest LG in this list and with single exception of Datalog game, https://www.powerscore.com/lsat/help/lg ... -games.cfm
I honestly believe and Shouldn't this game regarded as one of the honorable mentions If not, join the likes of possibly one of the 12 hardest LG ever ?
 James Finch
PowerScore Staff
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  • Joined: Sep 06, 2017
|
#42364
Hi Lathlee,

This game is daunting at first because of its tricky rules and difficult diagramming, but is still nowhere near as difficult as the games on the list. Only having 5 questions helps, all of which are local except for the list question that comes first. If you can diagram rule 4 in a way that makes sense, this game becomes much simpler because of all the local questions, most of which force the remaining variables into one of two slots. The main challenge is in remembering and applying the rules. Overcome the difficulty on the frontend, and the game itself isn't particularly difficult or time consuming, but coming last it's designed to intimidate and cause test-takers to panic.

Remain calm and confident, apply your skills, and take it one step at a time and you'll be able to master even the worst of the "killer games!"
User avatar
 irisyejinlee
  • Posts: 4
  • Joined: Jun 13, 2021
|
#89033
Hello! I'm struggling with the fourth rule. The setup shows F = J --> S = G, and the contrapositive is G--S --> J--F.

For the contrapositive, the sufficient condition implies that there can't be a GS block (G gets off at S), but that G must get off before S. Why is this the case? Wouldn't the negation of S = G be either GS, or G--S?
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 Bob O'Halloran
PowerScore Staff
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#89117
Hi Irisyejinlee,
Thank you for your question.
This goes to the difficult wording of the game discussed above. Basically you can think of it as the bus has to stop before the person can get off. So if G were to get off at S, then G would still be on the bus when it stopped at S. GS would be G=S, so the contrapositive of G=S would be that G must be before S.
I hope this helps and let us know if you have any additional questions.
Bob

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