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 Dave Killoran
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#35130
Hey Jared,

Thanks for the quick reply! I'm glad my comments seemed to have helped a bit, and regardless I find it interesting to discuss broad preparation questions like these as well as games such as this one. Some people get put off when questioned, but I find it useful. The system we advocate is a living thing, and although that means it requires changes at certain times, it can and should be able to stand up to close scrutiny. Any advice we give has a reason behind it, and so I'm always happy to talk about those reasons (and at the same time, if anyone ever says you should accept something just because they know better or more than you, run for the hills; you won't see us doing that).

With that in mind, I'll review the presentation of Not Laws in the book during the next update. Each person is different obviously, and I've had many students tell me that it was useful for them to make that portion of the analysis an ingrained part of their routine. For the reasons I mentioned above, I think it's essential to at least consider the Not Law/negative absolutes aspect of every game, but man, I sure don't want you feeling guilty for considering a Not Law approach but then choosing not to draw them all out! As I said before, it's a tool that I feel you have to know how to handle effortlessly, and that requires serious practice up front. That said, I don't tend to think of any games as being solely Not Law games. Its usually just a helpful piece, and one that has at times sparked that chain reaction that lead to me using a different approach. And we'll just have to disagree about triple options :-D Those are another tool or aspect of games that I think are useful to note, and often they help solve or lead to the solution of some of the trickier questions.

That raises an interesting point though, and that is that there are many things we do where you don't get massive benefit each time. That's why I think of things like Not Laws as part of a consideration checklist. Considering their usefulness in a given situation is just a prudent step, much like wearing a seatbelt: you won't need it often, but when you do it can be a literal lifesaver.

In that same area, you mention easily being circumvented, but that's not what I was saying nor do I think I implied (I hope not, at least). The reliance on many different concepts—and thus the need for different tools such as Not Laws—is something that's built into the games section, and the test as a whole. If the test was just an examination of one single skill over and over, I first think it would be easy and boring, and second that it would obviate the need for considering many different tools and their possible application to the situation at hand. So the fact that they do present and test many different skills, and that you need to use these different tools is a just a fact of the exam (I don't think you are arguing this point with me by the way, I'm stating it for clarity and for anyone else reading). Certain concepts (conditionality being the most frequently appearing concept) show up frequently, and this is why I use the air-traffic controller analogy in terms of dealing with a concept such as that: worry about it when it appears on your radar. Yes, some concepts do appear a lot, but once handling these ideas is second nature you have the ability to recognize when they will be critical to the solution. That's what was happening above, where I analyzed the Not Law situation and derived what I found to be very useful info from it, or in cases where I do an LR question that happens to revolve around a conditional idea (and I guess we'll have to disagree about whether any recent LR questions use conditionality as the key to solving them, because it appears centrally on every LSAT. Check out D16, LR1, #13, #14, and #21, just for three prime examples from the first LR section of the most recently released LSAT). The fact that the test makers present a wide range of ideas isn't a method of circumvention on their part but rather of testing a wide array of ideas (although it does have a game aspect of sorts, where they try to go places that are unexpected, but that's a different conversation). Plus, I don't see things like Not Laws and conditionality so much as a method but as a fact of life on this test. With conditionality, for example, whether or not you know how to formally manipulate it, you are reacting to it at times and processing it. It's there and unavoidable. I look at my job less as a system advocate and more as a concept recognizer: this is what is present, and these are various ways to handle it. To me, at least, that very much changes the perspective on what's happening during the LSAT and what students are doing when solving questions.

As far as diagramming conditionality in LR, I say repeatedly in the LRB that the way to handle that concept is to first learn it inside and out, know how to diagram anything they throw at you, and then find your level as to how much diagramming you want to do, if any. And I point out that for most people, that will mean very little diagramming. To analogize, it's like a soldier or police officer being able to shoot a handgun: you want to make sure you fully know your weapon and how to use it because there might be a day when you have to know how to fire it, but once you know your weapon you hope that you only use it when truly required. So, I think we're in perfect agreement as far as things like that—get the value that's there, and more importantly learn enough about it so you can make that judgment of whether it's there and/or valuable, but don't over-dwell on it or do it all the time. Side note: is there a diminishing return to these ideas? Yes, totally. You can't apply any one concept in every case, or study any concept repeatedly. That's why I emphasize mastery first and then finding the level that creates the most comfort for you, with the acknowledgment that your level will have a connection to what the makers of the test are doing.

That last point is an interesting one, and it points out the challenges of creating a book like any of the Bibles. Each student is different, and the right level for one person would be the wrong level for another person. Many students have told me that learning Not Laws and conditionality were among the most useful things they derived from the books, but that is what worked for them, and so when we talk about you or your girlfriend, it's different. Even the comparison between the two of you doesn't help much, unfortunately, simply because her needs and preferences are specific just to her. Regardless, in writing it can be a challenge to convey the idea that you need to know certain ideas comprehensively but that that doesn't mean you use them every time. I try to say that a lot in the books (especially in explanations where I can talk about concept and technique application choices), but as I update the books this year (as I do every year), I'll specifically look at that how that advice is presented.

Last, if it helps at all, you don't sound jaded to me at all. Someone who is jaded doesn't display this much passion about test, or frustration when you see something that doesn't feel right to you. I think it's awesome that you're still fully engaged and I hope that this discussion at least helps frame our perspective on things. I'm hoping that maybe it eased your concerns over the application of system elements as well as the constancy (or lack of) when applying certain ideas as well as the depth required when applying those ideas. One of the great things about this test to me is that students are required to apply fairly high levels of analysis to many different types of problems. It's locking unlocking a series of safes to me, and in each case you have to dial up the right combination. I get the feeling that perhaps you felt our approach was more rigid than that (although I hope not), and that perhaps that thought was constraining you somewhat. At the very least, hopefully I've helped eliminate that feeling of betrayal you might have felt on occasion :-D

Thanks for the thoughtful and thought-provoking discussion, I really appreciate it!
 bella243
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#78631
Dave Killoran wrote:Hey Jared,

Thanks for the questions! You've asked several interesting, broad questions here, so I wanted to add a few thoughts that may help.

First, if it helps, this discussion thread isn't our complete and total explanation to this game. This is just us answering questions students had about the game, and our complete explanation is actually found in our Full-Length and Live Online course material. Answering questions in the Forum certainly can convey a disjointed feeling, so I understand your point. Perhaps when I have some extra time I'll come back and post a full explanation of this game here—the game is certainly difficult enough and interesting enough to warrant a broader discussion.

Second, let's talk about Not Laws in general before talking about the basic approach to this game. To me, Not Laws are a tool and while they can be very useful in many games, in other cases they aren't as useful. The same goes for just about any technique, with Templates being a perfect example—in some games they are amazingly powerful and in others they lead to destruction. Early in the LGB I place a lot of emphasis on Not Laws for a few different reasons, but two main ones are that I want everyone to get in the habit of looking for negative absolutes and that I want to make sure that identifying Not Laws is a skill that is second-nature. A parallel concept appears in LR with conditional reasoning. It's all over the LSAT, so early on we focus on it and make sure that students know it cold. We then pull back from that and place it where it should be: something you don't need to worry about unless it shows up and you need to address it. But that early emphasis makes sure that when it does show up, you are ready to handle it with ease. This is why there is a focus on Not Laws early on, but as I say later, not every game is best approached by using them (and, in fact, many games aren't, including many of those outside the Linear designation). The key, then, is to determine at which point showing Not Laws would be helpful and at which points it wouldn't. That is made more challenging because the makers of the test realize there are different solution strategies, and they intentionally move their games around the spectrum in order to make identifying the best approach more difficult.

In this game, we have that problem. There's not a single obvious strategy here that is a perfect slam-dunk that makes the game simple. There are a lot of Not Laws and so I don't love showing them all (more on this in a moment). And, although every variable appears in a rule, the rules are just open-ended enough to feel as if there are not going to be a low number of solutions. The test makers have hit the sweet spot (for them, at least) of leaving test takers in a sort of no man's land where each approach will get you moving but likely not as fast or as comfortably as you'd hope. That's not a systemic problem, that's just a higher-level difficulty problem that's built into the game, and good test making one might say. It's also why they placed this game fourth instead of first, I'd wager.

For a student shooting for the high 170s as you mention, encountering non-one-trick pony games should be nothing new. The game doesn't fit any one solution strategy perfectly because that's exactly how it was designed. Instead, what we typically do is mix approaches and let them work together to our benefit. So let's talk about that, starting with the two methods you initially used.

Let's start with Not Laws. I have immediate concerns about using Not Laws as my sole approach because as you rightly noted it's clear there are going to be way too many of them. The L - F - GK and M - J (with the connection to H) interactions suggest that I'm very quickly going to have double-digit Not Laws, and my immediate reaction is concern about the loss of time from drawing them all out. But games with double-digit Not Laws often have restricted points, and knowing those restrictions is helpful. This is why at a Not Law analysis on at least a base level is always useful: you learn about the game even if you don't show every single Not Law. What I can see here is that the endpoints of this game have limitations, and thus in my personal approach to this game I separately noted the options for a few of the spaces (triple options on 1 and 7) as well as the limitations on L (not that hard to see given the long sequence with L at the front and the specific rule about L not being 2nd). That's one of the huge features of Not Laws, seeing the remaining options that result from impossibilities, and it is one of the many reasons we always examine negatives. Ultimately though, because this game has no randoms and every variable appears in one or more rule, there are going to be restrictions on every variable. When you have that sort of situation in a game with 7 variables, I would note the most significant limitations but not show every Not Law. In this game that's a reasonable first step, doesn't require a massive amount of time, and it leaves you with base understanding of some of the key restrictions in the game.

On the Templates side, we have a similar problem. If I just dove straight into those with no prior limitation analysis, what I would see is that there are enough open-ended relationships to keep things too loose for comfort (the M and H rule is the most notable of those, but the sequential relationships also factor in). I can see that certain variables—such as the GK pair you mention—have a limited number of placements, but for me I chose to draw out the two base options that play off L. However, I'd argue that it doesn't hugely matter which you choose, and that using GK would be pretty good too. Why? Because in the process of quickly sketching out the placements of GK, I learn a lot about the game (including a lot about L's options). The key, though, is not to Identify the Possibilities (which would mean drawing out every single solution), but to instead just identify the Templates, which means sketching the general direction each placement will take. I can quickly see that as GK moves to the right that the number of solutions increases rapidly, but I wouldn't be showing them all anyway so I don't lose time there. Instead, for the template where GK are 4-5, I'd do something like this, which would be helpful:

  • L ..... (F, H/M) ..... G ..... K ..... (M/H, J)
    1 ..... 2 ..... 3 ..... 4 ..... 5 ..... 6 ..... 7

    Sorry, the tools of this Forum don't allow me to show that quite the way I'd like, but it gets the idea across.
You actually made note of the utility of creating templates when you said that "the very process of setting them up was eye opening, didn't waste too much time, and gave me a starting point for a lot of the local setups later on." You have just described the value of identifying templates perfectly—even when we can't show everything, we often learn a lot on the way.

So what you see is a hybrid approach to this game, which is perfectly normal and appropriate. We take different skills we already have in control and combine them to get a solid approach to this where we see limitations and then chart some of the directions these limitations take. Is it perfect in the sense that it crushes the game in 3-4 minutes? No, but that's because no approach to this game can be perfect like that—it's designed not to be quite that simple. Hopefully, you were able to complete the earlier games in this section in relatively reasonable amount of time, leaving you with at least the usual amount of time for this game. If so, you can take what they give you and patiently knock out the questions using the various pieces of information you've identified and created.

Note about the questions: I totally agree with you about question #19. It's a tough inference to get using Not Laws (or really, any approach) although the template exploration makes it easier to knock out some of the incorrect answers. However, I wanted to add a point about games that are more challenging, and that is one tool you can use when the setup doesn't feel great is to use certain questions to help create hypotheticals. These hypotheticals in turn provide you with additional information about the game, and when they are created in service of a specific question, help answer that question as well. In this game, questions #18, 20, 21, and 22 either provide you with hypothetical or require you to create some along the way, and if you felt the setup wasn't providing you with sufficient information to feel comfortable, go first to the Global List questions (#18) and then to the Local Must (#22) and last to the Local Could (#20, 21). That information can then be used in this game to answer the Global Cannot (#19) and Global Could (#23) (and if they don't fully answer a question, they at least help you learn enough about the game to go a fair ways down the path of obtaining the solution). In other words, manipulate the order of what they've presented you to take advantage of the information each question produces.

I hope this helps a bit. I understand your frustration here, but the idea is to develop a set of interrelated skills that you can then call on in any arrangement. That typically starts by isolating each one and mastering each one, but at the higher ranges of difficulty—and this game is clearly on the harder side—it's more often that a combination of elements is the best approach. Thanks!



Hello Powerscore,

I'd like to express my frustration with the lack of clear explanations on your forum and the lack of clear guidance explaining that full explanations are to be found only in your online courses. I've been using your bibles, training type books, and workbooks for a while, and all of them are advertised as coming with free explanations on this forum. I've been frustrated with the lack of clear, exhaustive explanations on this forum for a while, which has at times significantly impeded my progress, and it wasn't until now that I saw Dave's post above, stating that complete explanations are available ONLY for the students enrolled in a PS course. How come this point is not made clear in your books?! I'm incredibly disappointed with my how much time I've lost.
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 Dave Killoran
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#78639
Hi Bella,

Thanks for the message. I'm terribly sorry to hear it's been frustrating for you. As a free resource, we do our best to post timely responses and ones that are complete, but that can take a bit of time so I understand where you are coming from. This has especially been the case with Logic Games. We are in the process of porting over hundreds of pages of explanations to this Forum, and each comes with multiple, complex diagrams. That is taking us a lot of time, especially due to issues related to all the LSAT changes and the pandemic. That said, there are currently thousands of free, complete explanations here and we do continuously answer questions posted by students. I know we've answered over 30 of your questions so far, and I'm pretty sure I've personally answered 7 or 8 of your questions too :-D

Also, you are taking my comment above, which was from 2017, a bit out of context. That was before we started moving explanations over to the Forum from our Online Student Centers, and it was also referring specifically to this game, which used to be in our course lessons. Thus, there was a more complete explanation there during that time. And yes, there are additional resources we offer to our course students, but those are forbidden by LSAC to be freely and publicly available, so we'd don't control every aspect of what is under discussion here.

I hope that gives you a sense of context for what I said above, because I don't want you to have a misimpression of a comment from several years ago! In the meantime, we'll keep on working to port explanations over as fast as we can.

Thank you!
 bella243
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#78660
Hi Dave,

Thanks for the clarification. I do, of course, appreciate everything you offer for the users of this forum, and did not mean to criticize the enormous work you've been putting into the free information on your forum, blog, and elsewhere. And I appreciate your personal input, too. All I meant to state is that if I'd known that better explanations were available through some other products, I would have gone for those products instead for the sake of efficiency. So, is it still the case that your courses offer better and more complete explanations which come only with a course?

Thanks again, Dave.
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 Stephanie Oswalt
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#78664
Hi Bella,

Thanks for the reply! As Dave noted, shortly after his original comment in 2017, we began porting over explanations from the Online Student Center to this forum. So, the majority of question explanations that course students have are also now located in this forum. :-D

There are some additional resources that course students have — supplementary videos for example — that as Dave noted, LSAC does not allow us to freely distribute outside of our course material. That being said, I see that you have a tutoring package with us, so you do have access to the Online Student Center that contains those resources! If you would like assistance navigating those resources, send us an email at contact@powerscore.com, and we'd be happy to help! :D

Thanks!
 Imcuffy
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#80127
Hello,

I have gone through most of the LGB study book and do not remember seeing how to diagram "at least(a particular number)" on the main diagram.

In this game, the first rules states that "At least two of the other nurses’ sessions must fall in between Heany’s session and Moreau’s session."

How would I diagram that clearly showing that there should be no less than 2 spaces between M/H and H/M?
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 KelseyWoods
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#80161
Hi Imcuffy!

For "at least" rules, you would simply draw a box with two spaces between H and M and then write "min" (short for minimum) or "at least" above/below it.

See this diagramming method in action in these other games:
https://forum.powerscore.com/lsat/viewtopic.php?t=11096
https://forum.powerscore.com/lsat/viewtopic.php?t=11881
https://forum.powerscore.com/lsat/viewtopic.php?t=26510

Hope this helps!

Best,
Kelsey
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 David_S
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#91889
I had a hard time with this!
2 more inferences:
the GK block has to be inside the H/m__ __ ...H/m block but not so sure if it's helpful.
L can only be 1 or 3, creating limited possibilities
am I on the right track or wasting my time chasing dead ends?
 Adam Tyson
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#91897
One of your inferences is great, David_S, while the other is a false inference you must be careful to avoid.

The valid inference is that L can only go 1st or 3rd. Let's look at how we get that:

1) Because of the L-F-GK sequence, L cannot be later than 4th. It has to have room after it for F, G, and K.
2) L cannot be 2nd because of the last rule
3) This is the tough one, perhaps - L cannot be 4th. Here's how I got there, and it's something I do with most long sequences of variables: I like to test the latest place that the first thing in the sequence can go, and the earliest place that the last thing can go. I "push" the sequence to its most extreme possibilities to see what else I can learn. This is part of the process of uncovering less obvious inferences, and it's a bit of an advanced idea that many students won't pursue, although they should.

Once I know that L cannot be 5, 6, or 7, this just screams to me "try it 4th and see what happens!" So I do that, and I end up with LFGK as the last 4 variables. But that means I don't have room for the H and M to be as far apart as the rules require (at least two spaces between them). Boom! That's an unexpected not-law for L at 4, and now I know it can only go 1st or 3rd. Instead of drawing all the not-laws, I draw L as a split-option over those two spaces.

Pushing the sequence to its opposite extreme, I know K cannot be 1, 2, or 3, so of course I want to see what happens if it's 4th, and I immediately run into the same problem. K cannot be 4th (and therefore G cannot be 3rd), and it must be later than that. I might, at this point, try templates based on the GK block going at 45, 56, or 67, but it's not essential that I do so.

As to your other inference, the GK block need not be between the H and M, because it could be at 6 and 7, like so:

MJLFHGK

(and there are other solutions that also work with H and M both coming before the GK block at the end)

Playing around with the templates based on the GK placement would reveal this, but if you don't take that approach you can still discover it when and if you need it as you go through the questions.

Keep at it, you're thinking about good things!

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