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 Vexans
  • Posts: 6
  • Joined: Jul 23, 2017
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#39095
Are there any clues we can look for when diagramming a game that might indicate that using a template will be useful? I see how much it helps to solve this game but I know that this is certainly not true for all games. I am worried that on test day I may waste a lot of time drawing templates that end up not being useful, or more likely, I will attempt a game that benefits from templates without drawing them.
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 Dave Killoran
PowerScore Staff
  • PowerScore Staff
  • Posts: 5852
  • Joined: Mar 25, 2011
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#39100
Hi Vexans,

Yes, fortunately there is a list of clues :-D First, go to Lesson 9, page 9-18 and 9-19 to get some background information, and then use the following list for a more complete look:

The following list covers the elements that can help you identify a Limited Solution Set game:

Numerical Limitations
  • 1. A Numerical Distribution.
    2. Either a small number of variables or a small number of available spaces.
    3. A scenario that creates multiple groups and then leaves only one or two spaces available in one or more of the groups.
    4. A game that fixes a significant number of variables and leaves only a few free to move.
Duality
  • 5. A scenario that creates a two-value system, and then uses conditional rules.
    6. A rule that creates duality for any variable, such as, “R must be third or fifth.”
    7. A rule that creates duality for a space, such as, “Either P or Q must be first.”
    8. Games where the linear base is divided in “half,” creating a limited number of spaces on each side.
Overlap Between Rules or Variables
  • 9. A variable that appears in three or more rules.
    10. Multiple rules addressing just a limited number of variables.
    11. A large number of rules.
Power Blocks
  • 12. One or more sizable or unwieldy blocks. The more blocks present, the more likely the number of solutions are limited.
    13. Multiple negative blocks.
    14. A combination of three or more blocks and not-blocks.
Limited Randoms
  • 15. No randoms in the game, or a single random in a game with six or fewer total variables.
That should hopefully get you started!

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